- TargetSelf would now ignore all other filters
- Added API for custom targeters to override filters
- Fixed ENO including caster regardless of condition when targetself = true
- + Fixed terminated reference always cloned
- + Fixed stat not using base value on startup
- + Fixed varequal and varrange not using skill meta
Fixed minor error logging
Added HitTargeter to projectile type mechanichitTarget
htr
accepts an entity targeter. Entities targeted byhtr
would be processed through onHit and gain immune delay
- Fixed varinRange condition not being able to reference skill variables as a TargetCondition
- Added step and lerp function
step(e, x) { 0, x < e; 1, x >= e
lerp(a, b, r)
+ next
- + Added pin regions and related commands
- + Added MaxPerCluster option for random spawners
Added VolatileEntityHandler#getDefaultAttributes and VolatileEntityHandler#hasDefaultAttributes. Fixes the magic value error.
Branched metaskill now cant be canceled with terminable
Allow message mechanic to be used without target
Fixed shoot mechanic thanks faceguy now our arrows are properly rotated
Fallback targeter attribute
Universal attributefallback
fb
on targeter that is used if the main targeter has no target
- Remove stray debug logging #1838 #1778
- Fixed metadata deep clone not cloning targets by value