- Ссылка на материал, который нужно слить
- https://builtbybit.com/resources/tiny-markets-shops-for-anyone-async.93894/
Quick overview:
- Native Bedrock support via Geyser
Built-in support for Bedrock players with chat-based actions and modern Paper dialog fallbacks for a smooth cross-platform experience. - Extensive claim and region support
Works with Lands, GriefPrevention, SimpleClaimSystem, PlotSquared, Towny, BentoBox, and any setup using WorldGuard regions. - Supports virtually any item setup
Vanilla items, custom items, special item ecosystems — TinyMarkets is designed to handle flexible server economies and diverse shop content. - Multiple trading modes
Trade using Vault currency, items, XP, or PlayerPoints, with support for different server economy styles. - Hybrid shops
Create shops that can buy and sell the same item at different prices in one single setup. - Fast and intuitive shop creation
Set up shops in just a few clicks with shift-click creation, command-based setup, instant confirmation, and built-in celebration effects. - Modern GUI-driven experience
Clean and intuitive menus for trading, stock management, shop settings, search, browser access, receipts, stash recovery, and more. - Advanced search and shop browser
Search by item, filter by price or shop type, sort by stock or distance, and browse shops by category or player. - Visual shop search marking
Highlight nearby matching shops with configurable glow effects, making player markets easier to navigate. - Powerful stock management tools
Use quick restock, auto-stock, stash recovery, and optional shulker-assisted stock transfer to keep shops filled with minimal effort. - Bulk discounts
Reward larger purchases with configurable quantity-based discounts that apply automatically in the trade menu. - Counter offers and negotiations
Let buyers propose custom prices, barter ratios, or alternative items with optional escrow and offer management systems. - Shared shops and revenue distribution
Add members to a shop, configure permissions, and share access to stock, settings, and accumulated revenue. - Trade groups and featured shops
Organize related shops into groups and promote them through a configurable bidding-based featured shop system. - Detailed hologram and preview system
Floating item previews, hologram text, custom offsets, glass frames, static previews, and optional line-of-sight checks. - Built-in shop protection
Protects shops from explosions, pistons, fire, liquids, mob griefing, and other environmental interference. - Guided onboarding with interactive setup
New installs are easier with an onboarding flow that helps configure storage, trade mode, limits, and other core settings. - Local or database storage
Use SQLite for fast, simple setup or MySQL/MariaDB for larger or multi-server environments. - Discord logging and alerts
Send shop creation, deletion, transaction, restock, offer, and shared-shop events directly to Discord via webhooks or DiscordSRV. - Dynmap integration
Display shops on Dynmap with item info, prices, owners, stock, and configurable marker behaviour. - Refunds, receipts, and transaction tracking
Includes built-in refund windows, transaction receipts, purchase history, and other player-friendly quality-of-life systems. - Detailed admin tools
Includes lockdown mode, lookup tools, cleanup commands, force update tools, migrations, capacity fixes, and more. - Migration tools included
Import shops from QuickShop-Hikari, QuickShop-Reremake, Shops, and ChestShop-3. - Developer API
Comes with a full API for querying shops, prices, stock, economy providers, and events for custom integrations. - Full localization and customization
Premium versions support extensive message customization, language systems, and MiniMessage formatting. - Deep configuration options
Fine-tune limits, claims, holograms, browser behaviour, taxes, featured shops, Discord logging, and many other systems. - Built for live server operation
Includes practical features such as receipts, blocked players, upkeep and creation costs, sales notifications, search tax, and tax-by-permission systems.