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Помощь Как поменять предмет отвечающий на модельку ModelEngine

  • Автор темыBkomachi112
  • Дата начала
Bkomachi112
При замене на другой предмет с leather_horse_armor на redstone_torch при перезагрузке, ставит обратно leather_horse_armor как можно поменять навсегда?
Конфиг
Код:
# Model-Engine:
#   Settings for the plugin.
#
#   Active-Range:
#     How close to the model in blocks should the player be to
#     activate the model. Setting to 0 disable this function.
#
#   Marker-Tick:
#     How long in ticks would the armor stand take before changing
#     back to marker when out of ground. If you experience weird
#     behaviours or constant darkening, set option to 0.
#
#   Strict-Raytrace:
#     If set to false, default entities have a higher priority on
#     hit and click detection, even when the modeled entity is in
#     front of them.
#
#   Use-Slerp:
#     If set to true, all rotations would take the shortest path.
#     Otherwise, normal linear interpolation would be used.
#
#   Animation:
#     The animation name for the default states.
#
#   Mode:
#     Change the algorithm used to handle certain functions. It is
#     recommended to keep both modes at Mode A.
#     Animation:
#       A: Smoother, but less accurate.
#       B: More accurate, but will cause slight delay to Movement A
#     Movement:
#       A: Smoother
#       B: More accurate, but movement of model runs at 20 fps
#
#
# Model-Generator:
#   Settings for the model generator.
#
#   Generate-On-Start:
#     Disable this option if you don't want the generator to run
#     every time you restart.
#     If you want to update the files, do /meg reload models.
#
#   Enable-Error:
#     If disabled, no error logs would be shown.
#
#   Overwrite:
#     If set to false, you can only update models by deleting
#     files in the model folder under resource pack.
#
#   Namespace:
#     Namespace used when generating the resource pack. Usually,
#     it will be the name of your server.
#
#   Compartment-Size:
#     How many custom model data can one folder contains.
#     Includes Root folder.

Model-Engine:
  Detection-Range: 64.0
  Marker-Tick: 3
  Strict-Raytrace: false
  Use-Slerp: false
  Animation:
    LAND: land
    JUMP: jump
    DEATH: death
    SPAWN: spawn
    WALK: walk
    IDLE: idle
  Mode:
    Animation: B
    Movement: A
  Movement-Resolution: 0.001
Model-Generator:
  Generate-On-Start: false
  Enable-Error: true
  Overwrite: false
  Namespace: modelengine
  Compartment-Size: 1000
  Auto-Clear-Cache: false
  Create-Zip: false
  Item-Model: leather_horse_armor
Model-Calibrator:
  Use-Calibration: true
  Body-Rotation: 0.33
  Animation-Sync-A: 0.33
  Animation-Sync-B: 0.68
Experimental-Features:
  Use-Async: false
 
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