ChangelogBug Fixes
- Implemented WorldGuard flags
- rpghorses allow/deny to block spawning & riding horses in certain regions
- rpghorses-pvp allow/deny to block horse pvp in regions, for this,
horse-options.horse-pvpmust be set to true in the config- Tiers can now be configured under each horse-crate allowing you to create different upgrade paths per horse-crate, setting is
upgrade-tiers, see example blow- Static values for health, movement-speed and jump-strength can now be set, instead of using multipliers for tiers
- Implemented the ability to set type (variant on 1.8), color & style for each tier, allowing horses to change how they look as their upgraded
- Added new item shown over the upgrade-item when a horse is already at max level, see config below
- Implemented command /rpghorseadmin togglehorse <horse-number> <player>
- Implemented command /rpghorseadmin removeall <player>
- Implemented command/rpghorseadmin forecmenu <horse-number> <player> <menu>
- Added new placeholders to horse-gui-options.items.upgrade-item
- {OLD-HEALTH}, {OLD-SPEED}, {OLD-JUMP-STRENGTH}
- {NEW-HEALTH}, {NEW-SPEED}, {NEW-JUMP-STRENGTH}
- Implemented ability to automatically despawn horses when players walk too far away, defaults to 10 blocks, see config below
- Fixed plugin failing to enable on servers below 1.21
- Fixed horses wandering even with wandering disabled on 1.21 servers
- Fixed claimed horses always have 20 max health instead of their natural max health
- Fixed time-options section not loading on first enable
- Fixed horses not gaining XP when auto-mounted
- Fixed not being able to switch horses whilst already riding a horse
- & Much more
YAML:horse-options: # Should un-mounted horses de-spawn after their owner moves too far away? (-1 to disable) despawn-when-owner-past-distance: 10 horse-tiers: '1': # 1 -> 2 health-multiplier: -1 # If set to -1, will use static health instead jump-strength-multiplier: -1 movement-speed-multiplier: 1.25 health: 20 # Can now set static health jump-strength: 1.0 movement-speed: -1 # Set to -1, so multiplier is used instead cost: 0 exp-cost: 100 commands: [] # Horse info can now be set, to make horses change type, color or style on upgrade horse-info: type: RANDOM color: RANDOM style: RANDOM horse-crates: default: # You can require players need $ to buy crates (optional) price: 1000 # You can require that players need items to purchase crates (optional) items-needed: diamond: material: DIAMOND amount: 1 horse-info: health: 20.0 - 30.0 movement-speed: 0.25 - 0.35 jump-strength: 0.5 - 0.75 # We can use keyword "RANDOM" here for random values type: RANDOM color: RANDOM style: RANDOM tier: 1 upgrade-tiers: '1': # 1 -> 2 health-multiplier: -1 # If set to -1, will use static health instead jump-strength-multiplier: -1 movement-speed-multiplier: 1.25 health: 20 # Can now set static health jump-strength: 1.0 movement-speed: -1 # Set to -1, so multiplier is used instead cost: 0 exp-cost: 100 commands: [] horse-info: type: RANDOM color: RANDOM style: RANDOM horse-gui-options: items: upgrade-item: # Should this item be enabled? enabled: true purpose: UPGRADE material: PLAYER_HEAD textures-url: https://textures.minecraft.net/texture/a99aaf2456a6122de8f6b62683f2bc2eed9abb81fd5bea1b4c23a58156b669 # https://minecraft-heads.com/custom-heads/alphabet/11214-quartz-arrow-up name: '&6&lUpgrade Horse' lore: - '&7Click to upgrade your horse' - '' - '&7Health: &c{OLD-HEALTH} &7-> &c{NEW-HEALTH}' - '&7Speed: &b{OLD-SPEED} &7-> &b{NEW-SPEED}' - '&7Health: &e{OLD-JUMP-STRENGTH} &7-> &e{NEW-JUMP-STRENGTH}' - '' - '&7Cost: &a{COST}' - '&7Horse XP Needed: &a{HORSE-EXP-NEEDED}' x-cord: 7 y-cord: 2 max-upgrade-item: enabled: true PURPOSE: MAXED_LEVEL material: PLAYER_HEAD textures-url: https://textures.minecraft.net/texture/a99aaf2456a6122de8f6b62683f2bc2eed9abb81fd5bea1b4c23a58156b669 name: '&6&lMaxed Horse' lore: - '&7Your horse is already max level' x-cord: 7 y-cord: 2 messages: all-horses-removed: '{PREFIX}&7All of &6{PLAYER}''s {TOTAL-HORSES} &7horses removed successfully' all-your-horses-were-removed: '{PREFIX}&7All your &6{TOTAL-HORSES} &7have been removed by {PLAYER}' no-horse-pvp: '{PREFIX}You can''''t attack other player''''s horses here'
Версия 1.2.27
Changelog
- Исправлена неработоспособность плагина на серверах ниже 1.21
- Исправлено то, что лошади все еще могли бродить, когда не были оседланы на 1.21
Changelog
- Реализована поддержка 1.21
- Добавлена поддержка страниц в меню троп и реализована поддержка всех новых частиц 1.9+
- Исправлено забывание максимального здоровья при первом сохранении и последующих сохранениях
- Исправлен бесконечный цикл смерти, возникающий иногда
- Возможно, исправлены «призрачные» лошади, которые оставались позади, когда RPGHorse был оставлен позади
- Исправлено, что некоторые снаряды, брошенные игроком, не распознавались и не отменялись, если в параметре horse-options.horse-pvp установлено значение false
Changelog
- Исправлена ошибка, из-за которой плагин отключался при запуске в паре с некоторыми экономическими плагинами с поздней загрузкой (например, MMOEconomy)
Changelog
- Исправлено непоследовательное предупреждение о мета-черепе, которое спамило в консоли на серверах 1.20+
- Исправлена кнопка очистки тропы, которая располагалась в неправильном месте в ги ги
- Исправлена редко работающая кнопка очистки троп