JavaScript отключён. Для полноценно использования нашего сайта, пожалуйста, включите JavaScript в своём браузере.
Вы используете устаревший браузер. Этот и другие сайты могут отображаться в нем неправильно.
Необходимо обновить браузер или попробовать использовать
другой .
Fixed the overblown LPV lighting and Cave Fog Added fog upscaling while rendering it at half resolution for optimization Refined the cave fog Added interiors light shafts and surface glow Fixed particles rendering behind entities Added some color grading improvements Made water caustics visible underwater when looking from above water Fixed the fogs skipping water, now they cover all water in the distance Fixed weather fog and terrain darkening now applying to voxy lods Added pale garden sky color and darkened the terrain Added Savana sky colors Improved and optimized reflection on blocks Improved underground water Added new settings to disable the hard coded sky colors and water Removed the green water from jungles Fixed Signs text again Added Biomes O'plenty support Did many plumbing to optimize things so that you can disable features to gain FPS I've also fixed many other things