Перевод Перевод EcoBosses [8.59.2]

Перевод EcoBosses
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Перевод всех конфигурационных файлов плагина.
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Описание перевода плагина EcoBosses:​

Переведены конфигурационные файлы config.yml, lang.yml и ecobosses.yml.

Файлы перевода плагина EcoBosses:​

config.yml
YAML:
#
#     ______           ____                           
#    / ____/________  / __ )____  _____________  _____
#   / __/ / ___/ __ \/ __  / __ \/ ___/ ___/ _ \/ ___/
#  / /___/ /__/ /_/ / /_/ / /_/ (__  |__  )  __(__  )
# /_____/\___/\____/_____/\____/____/____/\___/____/ 
#
# Автор: Auxilor

# Перевод: windstone#3250 / https://vk.com/zshelluser

discover-recipes: true
log-spawn-kill: true

autospawn:
  one-boss-per-world: true # If only one boss can auto-spawn per world at once.

cooldown:
  in-actionbar: true
  sound:
    enabled: true
    sound: "BLOCK_NOTE_BLOCK_PLING"
    pitch: 0.5

cannot-afford:
  in-actionbar: true
  sound:
    enabled: true
    sound: "BLOCK_NOTE_BLOCK_PLING"
    pitch: 0.5

cannot-afford-type:
  in-actionbar: true
  sound:
    enabled: true
    sound: "BLOCK_NOTE_BLOCK_PLING"
    pitch: 0.5

point-names: # If you have point names that look ugly (eg g_souls) then you can map them to nice names to be shown to players.
  example_point: "Nicely Formatted Point"

use-faster-move-trigger: true # Disable if you want move trigger to detect sub-1-block movements
raytrace-distance: 80 # The distance that alt_click should check for a location
block-item-drop-place-check: true # If the block_item_drop trigger should only fire on naturally placed blocks (prevents dupes)

potions:
  icon:
    permanent: true
    triggered: true
  ambient:
    permanent: false
    triggered: true
  particles:
    permanent: false
    triggered: true
lang.yml
YAML:
messages:
  prefix: "&9&lEcoBosses &f» "
  no-permission: "&cУ Вас нет разрешения на это!"
  invalid-command: "&cНеизвестная подкоманда!"
  not-player: "&cЭта команда должна выполняться от имени игрока"
  reloaded: "Плагин успешно перезагружен!"
  sent-drop: "Зайдите в консоль!"
  specify-boss: "&cВы должны указать валидного босса!"
  invalid-location: "&cНеизвестная локация!"
  spawned: "Босс был успешно заспавнен!"
  killall: "Убито &a%amount%&f боссов!"
  needs-player: "&cВы должны указать игрока"
  invalid-player: "&cНеизвестный игрок!"
  needs-stone: "&cВы должны указать босса"
  invalid-stone: "&cНеизвестный босс!"
  give-success: "&a%boss% &rбыл выдан &a%recipient%"
  requirements-not-met: "&cВы не можете заспавнить этого босса!"
  on-cooldown: "&cЭтот эффект находится на перезарядке! &fОставшееся время: &a%seconds% секунд"
  cannot-afford: '&cВы не можете себе этого позволить! &fЦена: &a$$%cost%'
  cannot-afford-type: "&cВы не можете себе этого позволить! &fЦена: &a%cost% %type%"
  cannot-transmit: "&cВы не можете это передавать!"

na: "Н/д"
ecobosses.yml
YAML:
chains:
  - id: blind
    effects:
      - id: teleport
      - id: potion_effect
        args:
          effect: blindness
          level: 3
          duration: 30
          apply_to_player: true
      - id: send_message
        args:
          message: "&cВы ослепли!"
          action_bar: true
      - id: play_sound
        args:
          sound: entity_dragon_fireball_explode
          pitch: 1.5
          volume: 4

bosses:
  - id: steel_golem
    # A base mob and modifiers
    # View an explanation for this system here: https://plugins.auxilor.io/all-plugins/the-entity-lookup-system
    mob: iron_golem attack-damage:90 movement-speed:1.5 follow-range:16 health:1200
    # Supported placeholders: %health%, %time% (formats as minutes:seconds, eg 1:56)
    displayName: "&8Стальной голем &7| &c%health%♥ &7| &e%time%"
    influence: 40 # The distance at which effects will be applied to players
    customai: # Custom mob AI using the entity goal system.
      enabled: false # If custom AI should be enabled, this will override the vanilla mob behaviour.
      target-goals: [ ] # How the boss decides who to attack, if the target mode isn't being used.
      ai-goals: [ ] # How the boss should behave.
    effects: # Effects are done from the player's perspective: to treat the player as the victim, use the self_as_victim option in args
      - id: run_chain
        args:
          chain: blind
          self_as_victim: true
          chance: 20
        triggers:
          - static_20
    conditions: [ ] # Conditions to apply effects to players; useful if you don't want to affect low-level players
    lifespan: 120 # The lifespan of the boss before it despawns, in seconds. Set to a massive number to disable.
    defence:
      preventMounts: true # If the boss shouldn't be able to get into boats, minecarts, etc
      explosionImmune: true # If the boss should be immune to explosions
      fireImmune: true # If the boss should be immune to fire damage
      drowningImmune: true # If the boss should be immune to drowning damage
      suffocationImmune: true # If the boss should be immune to suffocation

      meleeDamageMultiplier: 0.8 # Incoming melee damage will be multiplied by this value. Set to 0 to render immune against melee
      projectileDamageMultiplier: 0.2 # Same as melee multiplier, but for projectiles

      teleportation: # Teleport every x ticks in order to avoid being caged in obsidian or similar
        enabled: true # If the boss should teleport
        interval: 100 # Ticks between teleportation attempts
        range: 20 # The range that the boss should check for safe teleportation blocks.
    rewards:
      xp: # Experience will be randomly generated between these values
        minimum: 30000
        maximum: 60000
      topDamagerCommands:
        # You can specify as many ranks as you want (adding 4, 5, etc)
        # You can use %player% as a placeholder for the player name
        1:
          - chance: 100 # As a percentage
            commands:
              - eco give %player% 10000
        2: [ ]
        3: [ ]
      nearbyPlayerCommands:
        # Commands to be executed for all players near the boss death location
        radius: 10
        # Uses the same syntax as top damager commands (chance and a list of commands, can use %player%)
        commands: [ ]
      # You can specify as many drops as you want, and group several drops together under one chance
      drops:
        - chance: 100
          items:
            - diamond_sword unbreaking:1 name:"Example Sword"
    target:
      # How the boss should choose which player to attack, choices are:
      # highest_health, lowest_health, closest, random
      mode: highest_health
      # The distance to scan for players
      range: 40
    bossBar:
      # If the boss should have a boss bar
      enabled: true
      color: white # Options: blue, green, pink, purple, red, white, yellow
      style: progress # Options: progress, notched_20, notched_12, notched_10, notched_6
      radius: 120 # The distance from the boss where the boss bar is visible
    spawn:
      # A list of conditions required for a player to be able to spawn a boss, useful to set
      # minimum skill levels, etc
      conditions: [ ]
      autospawn:
        # Spawn the boss automatically every x ticks. Picks a random location, but will only
        # ever spawn in a world if there are no other bosses of that type in the world.
        interval: -1 # The interval in ticks, set to -1 to disable
        locations: # Add as many locations as you want
          - world: world
            x: 100
            y: 100
            z: 100
      totem:
        enabled: false # A spawn totem is a set of 3 blocks on top of each other to spawn a boss (like a snow golem)
        top: netherite_block
        middle: iron_block
        bottom: magma_block
        notInWorlds: [ ] # If spawn totems should be disallowed in certain worlds, specify them here
      egg:
        enabled: true # If the boss should have a spawn egg
        item: evoker_spawn_egg unbreaking:1 hide_enchants
        name: "&fЯйцо призыва &8Стального голема"
        lore:
          - ""
          - "&8&oНажмите ПКМ для того,"
          - "&8&oчтобы призвать &8Стального голема"
        craftable: true
        recipe:
          - iron_block
          - netherite_block
          - iron_block
          - air
          - ecoitems:boss_core ? nether_star
          - air
          - iron_block
          - netherite_block
          - iron_block
    commands:
      # For each category, you can add as many commands as you want, which will be executed by
      # console. Supported placeholders are the same as for messages (see below)
      spawn: [ ]
      kill: [ ]
      despawn: [ ]
      injure: [ ]
    messages:
      # For each category, you can add as many messages as you want, each with their own radius.
      # Radius is the distance from the boss where the player will be sent the message
      # Set to -1 to broadcast globally to all players online

      # Supported placeholders: %x%, %y%, %z% (coordinates)
      spawn:
        - message:
            - ""
            - "&8&lСтальной голем&r&f был призван!"
            - "&fОн находится на координатах &8%x%&f, &8%y%&f, &8%z%&f!"
            - ""
          radius: -1

      # Supported placeholders: %damage_<x>_player%, %damage_<X>%
      # You can include as many ranks as you want - if there is no player at a certain rank,
      # it will be replaced with N/A (change in lang.yml)
      kill:
        - message:
            - ""
            - "&8&lСтальной голем&r&f был убит!"
            - "&fИгроки, наносившие наибольший урон:"
            - "&f - &8%damage_1_player%&f (%damage_1% Урона)"
            - "&f - &8%damage_2_player%&f (%damage_2% Урона)"
            - "&f - &8%damage_3_player%&f (%damage_3% Урона)"
            - ""
          radius: -1
      despawn:
        - message:
            - ""
            - "&fВремя, данное на убийство &8&lСтального голема&r&f истекло!"
            - ""
          radius: -1
      injure: [ ]

    # All sounds will be played together at the same time
    # A list of sounds can be found here: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
    # Volume functions as the distance at which the sound will be heard
    # Pitch is any value between 0.5 and 2
    # If you don't want the vanilla mob sounds, add 'silent' as an option to the mob
    sounds:
      spawn:
        - sound: entity_iron_golem_death
          pitch: 0.8
          volume: 100
        - sound: entity_iron_golem_hurt
          pitch: 0.5
          volume: 100
        - sound: entity_ender_dragon_growl
          pitch: 0.5
          volume: 100
      kill:
        - sound: entity_ender_dragon_death
          pitch: 1.8
          volume: 100
        - sound: entity_wither_death
          pitch: 1.2
          volume: 100
      despawn:
        - sound: entity_ender_dragon_ambient
          pitch: 0.5
          volume: 50
        - sound: entity_enderman_death
          pitch: 0.5
          volume: 50
      injure:
        - sound: entity_iron_golem_damage
          pitch: 0.7
          volume: 10

Автор

windstone

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